Face your nightmares. Find your truth.
A hand-made narrative RPG about a songwriter who walks into her own dreams to face the Whispers, armed with nothing but the truth.
By day, Lola Jane types other people's words: depositions, hearings, testimony. Her own words stay in a notebook that never leaves the house.
For years, she's helped other people tell their truths. She's never learned how to tell her own.
By night, the dreams have started again. And this time, something in them is hunting her. She walks into her own sleep to face the Whispers, the voices of doubt, grief, and burnout. Behind them all waits the Knight Mare: patient, gentle-voiced, and certain she'll give up.
She might. That's up to you.
No swords. You speak truth against a Whisper while keeping Lola from coming apart, and pushing too hard costs her. Breathing is a tactic. Fighting well means taking care of her.
Every dream offers relief now or a keepsake forever. No takebacks, no right answer. Only who Lola becomes.
A younger Lola is stuck in each dream, at the age a feeling first took hold. Find her. Bring her home.
Between dreams, there's Hollowstone, and Hollowstone notices you back. Collect a payday, browse Petra's shelves, let Gus press a record into your hands, pack something warm from the market before tonight's descent. The chalk drawings on Main Street come back a little more each week. The café board learns your order. And at the Rainlight, a sign-up sheet keeps almost having your name on it. Talk twice, and people go deeper; look twice, and the town is healing right alongside her.
Hummed in an office. Half-heard by a campfire. A line in a notebook, long before she'll play it out loud.
Four original songs, written by the developer. One of them is written across the entire game, verse by verse, and whether Lola ever plays it is part of the story.
Lantern Lithograph is a one-person studio. Lola Jane: Knight Mare Hunter is written, designed, and coded by its founder, who also wrote its four original songs, and every piece of art is hand-made by Francisca Pinto.
No generative AI is used anywhere in this game. Every word, every note, every brushstroke was created by people. It takes longer. That's the point.